16 BEST UFC Games In 2022 - eXputer
The Ultimate Fighting Championship (UFC) serves as the inspiration for a successful mixed martial arts (MMA) video game series known as UFC Games. The very first UFC video game was launched in the year 2000 for the Dreamcast family of gaming platforms. After some time, a Playstation version of the game was made available. From the early 2Ks till today, we have seen UFC games releasing every few years. That is why we have curated the best UFC Games guide and entailed the top-tier UFC games you should play if you love this professional MMA sports genre.
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UFC: Throwdown
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The fighting in UFC Throwdown is played using a four-button system similar to that seen in Tekken, along with the life gauges and replenishing health found in combat sports games. You have to be concerned regarding your endurance or stamina meter, which decreases whenever you carry out an action but eventually returns to its previous level when you are still.
It's the equivalent of losing your life if you run out of endurance; therefore, throwing a bunch of punches puts you up for a loss in the manner of a knockout from a single strike. Therefore, it is essential to be aware of the time to pull back.
Although the bouts are brief enough that this seldom becomes a concern with professional fighters, early battles in the career mode demand you to think a great deal about your endurance, which adds an intriguing strategic edge to the gameplay.
The overall presentation of UFC Throwdown appears really excellent, but it most definitely should have been improved. The textures are passable, and the animation is satisfactory for the most part. The ring appears to be fine as well.
The videogame, on the other hand, has very few noticeable visual effects and, in general, gives off an impression of being spare and devoid of content. Even the menus give the impression of being incomplete in some way. The score drags the total aesthetic down a few degrees, which is unfortunate.
The combat is entertaining, but there are certain issues with the presentation that detract from the overall experience to the point that it becomes problematic. If you've never experienced previous versions of UFC and you believe you can get over the controller difficulty and the other flaws, then UFC Throwdown offers a decent lot of online fun that you can enjoy.
However, this only applies if you haven't experienced previous games of UFC. Also, for the time when UFC Throwdown was released, we think they're all the above-mentioned features were good enough reason to list this game in the best UFC Games of all time.
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UFC: Tapout
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The authentic martial artists featured in UFC: Tapout includes some of the best fighters who have ever competed inside the Octagon. The extensive lineup features 27 fighters right from the beginning, and in the arcade mode, you may also acquire all of the game's secret characters.
Sadly, UFC: Tapout is missing a handful of the game modes while having an amazing array of competitors to choose from.
The human designs in UFC: Tapout is astonishingly lifelike, and the game's visual effects are top-notch. The game has a fantastic visual presentation. Several video games that feature characters that are inspired by real figures are unable to make such characters appear like their actual versions.
This is due to a variety of factors, including the usage of plain graphics, clunky movement, and some other issues. When the battle is about to begin, the video zooms in to focus intensely on the massive figures. Because of the excellent animation, the fighting characters seem even better while they are moving.
During the battle, both on their feet and when wrestling on the ground, the combatants respond to each other in a manner that is consistent with reality, and their actions are rarely unnatural looking.
Although it may be entertaining to watch, another of the game's major flaws is how badly the viewpoint adapts to the rapidly changing action on the screen. It is a big issue with the title. As a result of the frequency with which battles transition from standing to ground combat, the camera frequently shifts to an angle that is intended to offer a nice view of the in-close wrestling battle, and then it frequently becomes an annoyance.
The control system in UFC: Tapout is surprisingly straightforward, and it is virtually identical to that of the Tekken series. The four face buttons correlate to every one of the fighter's attacking limbs, and the control system is almost identical to that of Tekken.
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UFC: Tapout 2
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A significant number of actual UFC fighters have competed in UFC: Tapout 2. Because there are many different fighting techniques, and because each boxer has their own set of abilities, every competitor is distinctive, both to compete with and against.
However, DreamFactory did a great job with this the year before and didn't really bring much new other than additional fighters. UFC Tapout 2 improved a ton of deal from its predecessor, which already was an excellent UFC game. Considering all these things, UFC Tapout 2 is without a doubt the best UFC Games in old-gen graphics.
There have unquestionably been enhancements made to the combat system, although these changes aren't really noteworthy. When moving from the first Tapout game to the second one, the difficulty level of the game is still appropriately challenging.
Fights are still over in the blink of an eye, and they rarely go the distance. There is a significant amount of repetition in the maneuvers as well. To tell you the truth, there is not sufficient of a difference to truly be noticed from a cursory glance, and it is not important enough to either benefit or detract from the gameplay.
That, on the bright side, indicates that Tapout 2 has all of the fascinating strategic components that were in the previous game and that it is still a lot of fun to play. It's a breath of fresh air to have such a very unique experience in comparison to other Xbox fighting or wrestling games.
However, after that, it resembles a single Xbox game especially, and that game is the original UFC: Tapout. This game by DreamFactory does not appear to inspire a great deal of enthusiasm among its players. If there were, there would be an additional jolt of vitality in the place.
The graphics of the sequel, UFC: Tapout 2, have been improved over those of the first game in several ways, along with more fluid movements, more dynamic highlights, and an overall more finished appearance.
On the contrary, there is just as much trimming as there was the year before last so that you may see the knee of one competitor meld into the thigh of another competitor.
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Fire Pro Wrestling Returns
Fire Pro is an attempt to recreate the type of fighting that is popular in Japan; the emphasis is placed on brutal matches, technical mastery, and outrageous maneuvers. Returns expand upon this concept by allowing your play session to include up to 18 lineups and 325 sportsmen, increasing the likelihood that you will discover the right team for you.
The simulation-like experience extends to the other sorts of games that you may compete in as well. I'll say it once again: this is not WWE. There won't be any silly theatrics like a stretcher fight or a massive fine hanging from a pole during the competition. It is a style of boxing popular in Japan.
When you include armaments like wire mesh baseball clubs, fluorescent light bulbs, and metal seats, as well as a number of construct modes that let you to design arenas from the start (including apron kinds, turnbuckle coverings, and more), you have a videogame that the proper fan might get absorbed in for ages.
However, despite the fact that I have praised Fire Pro Wrestling Returns for having an exceptionally rich gameplay experience, I must admit that the sheer volume of information results in one of the most confusing and complex menu interfaces I have ever had to navigate.
Nevertheless, with that being said, I do not like that grapple mechanism, but it is really a matter of personal choice. It is effective and elevates the execution of maneuvers to the level of a skill, which is something I can appreciate.
The remaining aspects of the plan are what really appeal to the mind. The sloppy system also makes it difficult to posture oneself in the appropriate area to execute techniques, which means that you frequently discover that your attacks miss and mess things up.
If you want to take a trip down to memory lane of earlier SEGA mega drives days and play a nice UFC-themed game, then Fire Pro Wrestling will make your day. This is why we don't hesitate to put this game on the list of best UFC Games.
UFC: Sudden Impact
Sudden Impact is quite similar to other games in the UFC series, so if you've previously experienced some of the other UFC games, you've already played it. Every one of your boxer's limbs may be controlled individually by pressing one of the four face buttons on the controller.
By simultaneously pressing two buttons, you can execute a takedown, a grapple move, a surrender move, or another skill of a similar kind, based on the fighting style of the character you are controlling.
Basic game types, such as the linear championship and arcade modes, as well as the standard versus mode, are all included in UFC: Sudden Impact. These gameplay modes are what players have learned to believe from a UFC video game.
There are around forty combatants competing in this game, and almost all of them have participated in other UFC games in the past. In spite of the fact that previous UFC games have consistently been able to showcase animations that are generally appealing, the aesthetics in Sudden Impact are very unimpressive.
The majority of the fighters' primary character designs appear to be approximately the very same as they have in the past; however, the faces appear to be slightly lower pixel density when compared to other aspects of the game, and the body types appear to be somewhat overblown and far less true to expand than in games of the series's past.
UFC: Sudden Impact is, when it all ultimately boils down to it, yet another lethargic rendition of the very identical videogame that you have been experiencing since the early time of the Dreamcast.
If you have already bought some other game in the UFC series of video games, you would not need to purchase Sudden Impact. This is due to the fact that the few new combat stances and the unbelievably unimpressive career mode are the only significant inclusions to the game, neither of which contribute in any way to the development of the UFC brand in any manner that makes sense.
EA Sports UFC
The PlayStation 4 and Xbox One were the only platforms on which UFC was developed, and it reflects. When it comes to textures and animations, the videogame contains some of the stunning ones I've seen yet in a UFC video game.
EA jumped the gun and created a rather less controversial and little more successful UFC game when they debuted EA Sports UFC. This video game became a hallmark of success for the successors that released years after, and that is why we think the title deserves a take to be the best UFC Games EA Games ever produced.
Even when observed in action and from a near range, they provide the impression of being real and convincing. These digital boxers clearly radiate the personality of their actual versions, particularly throughout pre-match briefings, which is an important element of the contest.
Although it is unfortunate that the majority of the grappling movements are identical from match to match, nice transitional motions and hit responses maintain everything appearing smooth and genuine even when punches continue to fly around.
The sport of mixed martial arts is tremendously complicated, and I am relieved that Electronic Arts did not attempt to simplify it in any way. There are a large number of alternatives for offense, defense, standing work, and groundwork; yet, the control system is unable to accommodate all of these solutions easily.
Because you can take what feels like an infinite amount of punishment and have an infinite amount of time to squirm your way out of attempts to submit you, I always felt secure no matter what the circumstances were.
The UFC has very nothing to deliver besides the arena in terms of worth. There is a tutorial that you are forced to go through when you first start the game, but there is also a sequence of tasks that show you stuff that really ought to have been in the tutorial.
The online play is playable, but the career mode is really just an unending loop of menus that are dull and uninteresting. The in-game graphics of EA Sports UFC are spot-on, and the game's comprehensive number of maneuvers and methods does a good job of capturing the intricate nature of the game.
UFC Undisputed 2009
The intricacy of the control system will be the very initial thing that strikes you when you start playing UFC 2009 Undisputed for the first time. THQ has genuinely performed an excellent job, despite the fact that it is likely to be intimidating for any individual who takes up the controller for the first time.
The Ultimate Fighting Championship (UFC) is not what sets it apart from other sports like boxing games. It is, however, the delicate and nuanced ground combat and placement that is the issue. A mix of face and analog sticks may be used to perform standard blows, which include high and low kicks and punches, as well as defending.
Standard strikes can be performed with relative ease. The right analog stick is the optimal choice for controlling the ground game. You may go spontaneously to any of the ground orientations, as well as reverse them by going through a sequence of transitions that range from minor to significant in difficulty.
There will be times when you feel as though you have stumbled across a transition or counter by complete accident. You will attempt a reversal or a transition out of a position many times, but none of them will be successful.
The lightning-quick knockouts occur much too frequently. In the actual UFC, if you ever get hit with a blow at just the best angle when your bodyweight is flowing forward into the blow, you're going to get knocked out. However, in Undisputed, you'll be knocking out dudes like a piece of cake.
In the octagon, the visual presentation of things is quite robust. Every single one of the eighty combatants or more looks and moves almost exactly like their versions in real-life UFC, and the framerate seldom drops to the point where there is a noticeable delay.
The game is made to seem more realistic by the addition of subtle details such as wounds that bleed onto your adversary and gradual scarring that appears in particular spots.
EA Sports UFC 2
UFC 2 is too bland, overly restrictive, but also too repetitive to ever seem like an authentic portrayal of the sport of mixed martial arts, which has created a devoted fanbase in great part due to the fact that anything may happen at any given time.
Similar to its predecessor, EA Sports UFC 2 was a miles better game than the first one, and it was a fresh take and rather improved version of the first game. You can't call yourself the pro-player of the best UFC Games if you never played EA Sports UFC 2.
It should come as no surprise that recreating the most basic part of a sports game is not an easy task for any video game, and it is more challenging for a game that has to both give harmony for casual players while also simulating the activity for serious gamers.
It is realistic to anticipate that both of you will be able to compete against one other and that the greater and more competent player will emerge victorious. Having the more competent adversary lose to you after the first blow you deliver against them is enough to win the match.
UFC 2 may have a right look for the job, but it doesn't have the right vibe. The fighting is jagged, the kicks are enjoyably hard, and each and every boxer is brilliantly stylized and reimagined; however, each and every aspect is too monotonous and strict to reconstruct the fluidity and uncertainty that pulls other players to real UFC fights and us.
The battles in EA Sports UFC 2 are typically won by identifying the gaps between the boundaries that the enemy hasn't considered to defend, but there aren't any such gaps in this arena at all. It is up to your standards if you are looking for something other than the typical selections because it is a combat game, but as a reproduction of the UFC, it fails to impress the masses more than its prequel.
Pride FC: Fighting Championships
If you haven't played Tekken previously or the Pride demo that's been going around, the simplest way to explain it is as a more realistic take on the classic fighting game Tekken. For those who struggle with the mechanics, the strikes may be customized to elaborate on certain techniques or button sequences, and grappling can be accomplished by pressing the left and right triggers simultaneously. Tekken fans will recognize the feature.
The engine in Pride FC: Fighting Championships is stunning in its own right, but what truly sets it apart is the degree to which it is adaptable, independent of your stance. Even though each fight will start in the stand-up format with two fighters confronting one another, the rest of the fights can flow in either direction.
In an unexpected wrestling bout and struggle of clutches, the combatants can make either leap on top of one another to knock each other out, and sling blows into their rear opponent with horizontal blows and smashes, or they can climb on top of one another to engage in an improvised wrestling contest.
The majority of the game is played from this stance, and just like the real-world Pride events that are hosted in Japan, it may go on for a number of rounds and hours, or it can be finished in a matter of only a few seconds.
Timing is an extremely important factor in the videogame, which, in all honesty, is really finicky. If you press the buttons excessively rapidly or not soon enough, your opponent's grapple could most easily break you out of the match more quickly.
In spite of the fact that the engine is quite responsive and effective, I cannot help but question why it hasn't implemented the functionality that boxing videogames have had for many ages.
Even after all these years, Pride FC remains an extremely engaging and pleasant videogame. It is especially exciting when competing against other human players without the use of their health bars.
EA's MMA
EA Sports MMA is a video game that seeks to include the international scope of the sport into the entire package it provides while also demonstrating that mixed martial arts (MMA) are among the most physically demanding sports in the world.
EA's UFC series was already a benchmark for this type of fighting sports game genre. However, the EA MMA video game even took things up a notch and created something that gave competitors a run for raising their standards. Considering all that, we believe EA's MMA deserves a sweet spot in the list of BEST UFC Games created till today.
Even though it misses some richness in its functionality, there is little question that THQ will need to raise its efforts with the forthcoming UFC if they want to take the championship belt away from what EA has published.
The action inside the arena is perhaps the most crucial aspect that EA Sports MMA gets right. It's also one of the best things about the game. When it comes to hitting, EA Sports is content to rely on the right analog stick techniques found in Fight Night.
That being the case, wobbling the control stick at virtually any angle will result in a strike, while doing the identical movements while holding down the left trigger will result in kicking being launched.
EA Sports MMA's Career Mode is, without a doubt, the game's most compelling feature. When you go to a new gym, you are paired with a new instructor, and the type of martial art that you are learning allows you to choose from a variety of unique special moves.
After completing an activity in EA Sports MMA, you will have the option to simulate it again using the game's built-in system effortlessly. There are various levels for each workout, which means that there is some recurrence in that regard; nonetheless, it is never enough of a nuisance as in some other sports video games.
EA Sports MMA takes the title away from the previous UFC games thanks to its excellent action, which seems far more authentic than what we've experienced in other MMA video games. This one will go beyond MMA games and has a chance to compete for a slot as one of the top sporting games ever made.
Fire Pro Wrestling World
The Fire Pro Wrestling World may be a brutal game at times. There is virtually no useful display of stamina, aside from a countdown, which means that just about everything, from your wrestler's stamina to their vitality, needs to be estimated based on visual clues.
You have control over your wrestler, and you can have them inhale to restore their endurance. Although the lack of manual controls may first seem a little unsettling, you will eventually grow to love the challenge it adds to the Fire Pro Wrestling World.
Techniques and the button configurations you have been using to trigger them vary from wrestler to wrestler and are loosely grouped into light, medium, and heavy strikes on the joystick. There are no dedicated buttons for particular techniques such as pummels or surrender attempts or even signatures and finishes.
The tutorials are inconveniently tucked away in the game's uninteresting menus, but this is where you'll gain the most insight into the tactical aspects of Fire Pro Wrestling World's gameplay. Simply approaching your adversary starts a grapple, and the person who is the first to hit a button as soon as you make an impact with each other is the one who wins and gets to unleash their action.
The story mode consists of typical wrestling material, such as working your way up the rankings and coaching your wrestler in an attempt to optimize their statistics, despite the fact that the interactive novel-style storyline is neither especially intriguing nor enjoyable to go forward.
The sheer amount of love that has been put into Fire Pro Wrestling World means that once you become accustomed to it, it is a delightful vintage wrestling videogame. Despite the fact that it is not particularly approachable and needs a touch of polish, the developers have put a lot of effort into making it.
The limitless customization choices and in-depth narrative mode give excellent value, while the game's peculiar character is endearing in its own quirky way.
EA Sports UFC 3
Because of the excellent rework of the punching system and the significantly better achievement career mode, UFC 3 is without a doubt the best boxing sports game in the UFC series to have been released up to this point.
It is a fighting sports game that actually embodies the adrenaline and intensity of an MMA bout, and it does so in some of its finest performances. When EA Games released EA Sports UFC 3, fans couldn't believe the realistic title offered. From graphics to punchy animations and snappy controls, this video game has got it all. These are a few reasons we have ranked this title higher in our BEST UFC Games guide.
On the other hand, the shady and microtransaction-filled Ultimate Team feature puts a shade over its glory that makes the game a little less appealing.
UFC 3 is among the finest games in the professional boxing genre since it demands a lot of planning and management of your endurance, as well as the deft usage of your fighter's combinations and the delicate balancing of offensive and defense.
The consequence of all of these strikes, which is, at best, sporadic, is one area that might still use some work and could benefit from an improvement. At other times, a knockout blow will appear to land with precisely the proper amount of force, producing the pleasing crack and the fitting fall.
Knockout Mode and Stand and Bang Mode are also included in UFC 3, but all of these modes eliminate the ability to send your opponent to the ground.
Once you have a gym, you will receive one hundred training points to invest for each week that you use the exercise. In addition, each activity will cost you a specific number of points.
The infamous Ultimate Team Mode comes returning in UFC 3; however, it is crucial to remember that just about everything regarding loot boxes and microtransactions is practically sealed off to this mode. The mode is the only one in the game that allows for loot boxes.
It is acceptable, given that many individuals would wish to avoid it due to its negative connotations.
EA rushed to the drawing board for UFC 3, fixing many of the flaws that plagued the first two installments of the series and making it difficult for them to establish their foothold. UFC 3 is indeed hindered by a difficult ground game, bizarre contact flaws, and a downright awful Ultimate Team Mode. Despite this, the game is still enjoyable overall.
UFC Undisputed 2010
The overly convoluted control mechanism from the previous year is carried over into UFC Undisputed 2010. If you're a former player, all you'll do to feel comfortable in the Octagon is learn some new drifts, movements, and techniques for pressing opponents up against the cage.
If you're not an expert, you've got a long road ahead of you. You can throw punches with the face buttons, and there are height factors to help you go down, reversing mechanisms for both the ground game and the standing game as well.
There is a tutorial in UFC Undisputed 2010, but it is so clumsy and lacking in common sense that I didn't actually understand what needed to be told in any type of serious way from it. The game first instructs you that the left stick controls movement then displays a video of another player moving, and then lets you move yourself.
On the other hand, it doesn't explain what each ground stance is, when you should utilize it, or how to get out of it in a strategic way. One of the game's main problems is that it does not have a clear direction.
You may compete in tournaments with up to sixteen players, travel through a horde of opponents in a mode called Title, and enter into traditional battles that come with a variety of objectives in the Ultimate Fights mode.
UFC Undisputed 2010 is a solid fighting game, but it isn't quite as amazing as it might be because of some minor flaws. The knockouts are fantastic; there's a lot to accomplish in the career mode, and the instances when Joe Rogan freaks out to add to the genuine adrenaline of battling in the Octagon.
I really enjoy this game. Despite it, there is a lot of speech that is repeated, the controls are difficult to understand, and there are many different game types that are all basically the same.
UFC Personal Trailer
From the very beginning, UFC Personal Trainer presents a challenging and merciless environment. It begins with a grueling fitness test, and when you've completed it, you're given a ranking depending on how well you did.
However, even at the easiest difficulty setting, the game will give you really difficult exercises, and then it will force you to go beyond the objective and complete additional repetitions.
UFC Personal Trainer is a unique take on the UFC series of video games. What the rest of the games did, this title did the opposite of it. Here, you come and become a fighter by training, and this unique take makes the video game a true gem, something that deserves to be ranked at the top in the BEST UFC Games list.
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